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NEWS GAMES OTHERS TEAM CONTACT
We are small independent team creating entertainment software, mostly games and demas, for different platforms. The team was established in 1990 and the first game was published in 1995. We have realized our productions for AmigaOS 1.x-3.x (680x0, PowerPC, 3D), MorphOS, Atari XL/XE, GameBoy Advanced, Mophun, Java2ME, Symbian, Windows, Android, iPhone, iPod Touch, iPad.

Our games:
  • 2011 - Unannounced project (casual game for iOS)
  • 2010-2011 - Fortis (desktop version) - shooter for MacOSX (released)
  • 2009-2011 - Unannounced project (casual game for iOS)
  • 2009-2010 - Fortis (mobile version) - shooter for iPhone / iPod Touch / iPad, project finished and released
  • 2009-2010 - Fortis (desktop version) - shooter for MorphOS (released) and Windows (released)
  • 2005-2007 - Road Chase - driving simulator for phones with Java2ME, published by EncoreGames, various distribution
  • 2005-2006 - Non Disclosure Agreement - arcade car game for phone with Java2ME, project completed and published
  • 2004-2005 - Landscape - shooter for phones with Mophun, project uncompleted and abandoned
  • 2004 - Non Disclosure Agreement - shooter for phones with Mophun, published by Synergenix
  • 2003-2004 - Final Hit - beat 'n' up game for phones with Mophun, published by Synergenix
  • 2002 - Olimpic, sports game for GameBoy Advanced, project uncompleted and abandoned
  • 1999 - Kontakt, adventure game for Amiga Classic, project uncompleted and abandoned
  • 1997 - Rycerze Mroku, beat 'n' up game for Amiga Classic, published by LK Avalon
  • 1995 - Miasto Smierci, shooter game for Amiga Classic, published by LK Avalon
  • 1994-1995 - Pechowy Prezent, adventure game for Amiga Classic, published by Mirage Software


For few years we were creating the uncommercial demos for Demo Scene community, they were done for AmigaOS with PowerPC, 3Dacc (OpenGL):
  • 2003 - By Night
  • 2003 - Sulaco
  • 2002 - Kheshkhash
  • 2001 - Plus
  • 2001 - Serial Interference
  • 2000 - New Age


We have our professional career outside Encore Games where we work on big projects but we cannot publicize the titles since they haven't been our independent projects.
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